Welcome to the truth....
Despite how the rest of this site is taken, Chaos Network is much simpler than it seems. In truth, it all started as a concept for a game where the players all have near death expeirences in the real world and are consequently landed in critical condition and are put into expiremental government technology designed to upload the player's mind to a database. Inside, they'd find a world identical to our own with a few added aspects, such as new orginazations for exploring the unknown universe, disaster control, etc.
However, at that time I had no experience with coding a game anywhere near that, so I settled with convincing one of my friends to roleplay through it and he loved it. At this point in time, the Tabletop club at my school was where I was able to get help with my next idea: turning Chaos Network from a simple roleplay into a fully customized Dungeons and Dragons style campaign, everything from alien races to the playable classes were built from the ground up.
While in the midst of creating some of the mechanics, the oppuritunity to give Chaos Network a webside came up in my coding class so I jumped on it. I've had quite a bit of help and support from my friends in the process, so I'd like to
thank
anybody and everybody that has helped me along the way with this.